There’s going to be an awful lot of talk going around this week about Apple Computers. On Tuesday, the company’s annual Macworld starts off with a Steve Jobs keynote, in which one of the last superstar CEOs is expected to announce the first Apple computer ever to use the Intel processor. No one knows exactly what kind of computer it will be (laptop, desktop, TV top, no top?), but almost everyone is sure it’ll be something. And that something is huge.
Many pundits are saying that the MacIntel era is a new beginning for the computer industry. The folks at BusinessWeek wrote, “With the playing field leveled for the first time in Apple’s history against its PC competitors, expect nothing less than for it to take a huge bite out of the market.”
And if Steve Jobs allows the forthcoming Windows Vista to be booted on the new MacIntel machines, then, as former Intel CEO Craig Barrett said in 2003 [via OSViews.com], “you won’t have to rely on a single OS for everything. So you could have Mac OS and [Windows] on the same system, using [Windows] for business stuff and Mac OS for personal stuff.”
When you add all of this to the unbelievable success of the iPod (and its lack of competition) and to the fact that Apple’s stock price is at the highest point in the company’s history, then you should have a drought of the usual “Apple is doomed” stories in the media.
But of course, those types of stories will never go away. The author of The Innovator’s Dilemma, Clay Christensen, has an interview in BusinessWeek where he prognosticates that Apple’s commitment to proprietary technology will hurt the company’s future, just as it did in the 1980s, when Apple refused to license its operating system to hardware developers.
Christensen said:
Apple may think the proprietary iPod is their competitive advantage, but it’s temporary. In the future, what will matter will be the software inside that lets users find exactly the kind of music they want to listen to, when and where they want to, with minimal effort…If [Apple doesn't] open up the architecture and begin trying to be the iTunes inside all MP3 players, they’re going to have to keep coming up with the next cool thing.
Leaving aside Apple’s proven ability to actually come up with the next cool thing, I have to wonder whether Christensen is right. Does Apple’s present commitment to proprietary technology threaten the future of the company, and by extension, threaten the future technological lifestyle of its customers? As Barrett made clear, this goes beyond the iPod. With the new MacIntel, users have to wonder whether Apple will let them boot more than just Apple’s OS on the Apple machine.
The question here seems to be a little bit deeper than “What makes for a wise business decision?”
In the interview, BusinessWeek said to Christensen, “It’s clear that for Apple, and for Jobs, the product comes first [rather than investors].” Christensen not only agreed with the description, he seemed to, in part, agree with the decision. The theory that the CEO is responsible to the stockholder is no longer the best theory. In the 1960s, when the average investor held a share for six years, it made sense. “But today,” Christensen says, “10% of all shares are owned by hedge funds, and do you know what their average holding period is? It’s just 60 days!”
In such an rapid-turnover environment, the CEO can’t be expected to be responsible to the investors. Instead, Christensen says, “the CEO [is] responsible for maximizing the long-term health of [the] company.”
But where does the loyal customer fit into any of this? For most companies, this is hardly a problem, since very few companies have anything approaching a loyal customer; Apple, however, has what might be the single most devoted customer base on the planet. Isn’t there a case to be made that the CEO of Apple is more than just responsible for the future health of the company? Isn’t he also responsible for the future health of his customers’ technological lifestyle?
This is not a responsibility that Microsoft has accepted. Its history of horrendous user-interfaces has not illustrated a clear promise to its users. Apple, on the other hand, in its development of a “user friendly” interface, implicitly (if not explicitly) declared to its customer base that it would consider their needs in the development of its products. Instead of “efficiency,” Apple would focus on the experience. The development of the Macintosh would not be about getting work done easier, it would be about transforming the very notion of work. It would make work(ing with a computer) feel fun.
As Apple moves into the next era of its history, I think it needs to reconnect with its origins. It shouldn’t “bring back” the old Macintosh interface, but it should “bring forward” the ideals with which it started. Apple does not need to “grow” in order to survive. It simply has to recommit to being “good.”
The user-interface of the iPod showed that Apple still knows more about this than the rest of the field. Regardless of all the talk about DRM, the iPod is, at heart, a good machine. It is more fun to actually use than its competitors.
But Apple’s nod to goodness is contained in more than the iPod. Though it definitely has its flaws, Mac OS X is still more fun to use than Windows. The ease and simplicity of the iLife suite can barely be compared with the “competition.” While one can ask some questions about the guts (though with MacIntel, fewer questions than before), no one can challenge the outer beauty and joyous celebration of industrial design that is Apple’s hardware. This is a company that knows how to please its customers.
But it is also a company that doesn’t always seem like it wants to. Sometimes the beauty of the product outweighs the experience of it. Take the dock, for example. Bruce Toggnazinni, Apple employee #66 and the founder of Apple’s Human Interface Group, has a classic article on the “Top Ten Nine Reasons the Apple Dock Still Sucks.” According to Tog, the motivation behind the dock is not to make things better for the user, but rather “in its improving the Mac’s ‘curb appeal’ and demoability.” The focus here is not on the user, but on the non-user. Sure, the point of the dock is the conversion from non-user to user. But then what?
Again, this is not a business question. This is, in some ways, an ethical one. Should Apple first consider the needs of its users or of its potential users? Should Apple try to attract the potential “switcher” or try to retain its current base?
From a business perspective, this is a non-starter. Apple’s customer base is so loyal, and the competition is so dismal (where “experience” is the qualifier), that the current base isn’t going anywhere.
But doesn’t that suck for an explanation? Is “Because we don’t have to” a good enough reason not to first focus on the loyal customer?
I suggest that Apple needs to revisit the promise it made at the beginning of its storied history. This means developing products that make the user’s experience with computers better. Not better than the competition, but better than it is now. It should not try to be better than Windows Vista, but better than Mac OS X 10.whatever.
Part of that commitment to its original promise may mean relinquishing the Vadar-like grip on the iPod DRM or letting users boot into Windows on the new MacIntel machines (or maybe finding a way to “natively” run Windows-based applications) or revolutionizing the guiding metaphor behind the GUI. But whatever it means, one thing is certain: Apple should make our experience with computers better than it is now.
It owes us that much.


14 Comments
Oh my god. I want those new MacIntel computers.
Swwweeet!
Did you see the power cord for the laptop? Magnets, man Magnets. How friggen cool.
Oh and in response to the article, I’m not sure that apple owes anything to anyone.
You and many others seem to have this view of apple as one of your buddies who happens to be super cool and successful. Well they are cool and successful but I’m not sure they are your “friend”
Did you read the article? My view is that they owe us only because of what they originally promised: a better experience with computers.
I don’t think Apple is our “friend.” Regardless of how it is characterized, Apple has a relationship with its loyal customers. The responsibility that relationship engenders is all I am talking about. Christensen said the CEO’s primary responsibility is to the future health of the company. I suggest it is to the health of the company-customer relationship. That relationship will be healthy everytime Apple remembers its original promise to its customers. If the company fails to live up to that promise, there should be no future for the company.
“Apples proven ability to come up with the next cool thing” I can’t put my finger on why this is wrong but it is. While the Ipod is “cool” it was not anything new. I had many a portable device I could burn music on, it seems more like apple somehow got us to buy it.
The only thing I can remember abou macs is that I could never play a god damn video game on it. I mean what the fuck, whats the point of having a computer if I can not shoot a 13 year old girl from korea in the head with a plasma gun. I think they can play games now but its too late. They should of had the “ability to come up with the next cool thing” back then.
Who said anything about “new?” As long as it’s the coolest version of whatever is being offered, new doesn’t matter.
And yeah, the Mac gaming market sucks. If the game you want even comes out on a Mac, it’s usually hobbled in some way (no online play, for example) and it usually comes out about 12 months after the PC version, and by then, you no longer want to buy that game but the latest coolest game that just came out for your buddy’s PC.
There’s a reason I used to come to your house to play computer games and you didn’t come to mine.
But now that Macs are using Intel processors, I wonder if any of that will change. Probably not — and mostly because the Mac gaming audience is too small — but I wonder.
Then again, I don’t really care. My gaming happens on the console, not on the computer.
I use my computer 60% internet 38% games 2% other. Consoles are the best for everything except first person shooters.
If you want maximum performance, you don’t cripple your gaming rig by making it do anything else besides playing games. If you have decided to cripple your gaming rig by making it run Windows, what kind of sympathy do you expect from either hard-core gamers or Mac users? Honestly.
As for the article, should Apple deliver on its promises uncoerced? Yes. Will it? As Apple becomes more successful, sadly, I doubt that it will. We can choose to vote with our wallets, though, and I think that will have some effect.
I would agree with you if I was running some lower end machine that crashed during gameplay, but it doesn’t crash even with windows installed.
Also who asked for sympathy? Using my computer 38% of the time does not make me a “hardcore gamer” but it is enough for me not to buy a mac.
The last people I need sympathy from is a mac user or a hardcore gamer.
Hey Poster,
How can you have a gaming rig that doesn’t run Windows?
Am I missing something, aren’t all the games developed for Windows OS?
Help me out here.
And Justin, where does the Porn fit into your percentages, hmmm?
I don’t know how this became a conversation about gaming. I was hoping to have some conversation about what would make for a better computing experience.
porn is under the 60% internet.
I am not sure what poster is talking about but I run battlefield 2 (which is a beast of a game) and have no problems.
PC games are responsible for most of the advancements in graphics for computers, so they help with the computing experience.
From MSNBC: “Phil Schiller, Apple’s senior vice president of worldwide product marketing, said in an interview Tuesday that the company won’t sell or support Windows itself, but also hasn’t done anything to preclude people from loading Windows onto the machines themselves.”
This is mostly for movies but this little guy costs about as much as an ipod, but for 9.95 a month it has unlimited downloads as long as you keep up your subscription. Looks cool and I might get one just because I now refuse to buy an ipod.
http://www.vongo.com/
Hey Justin, a good friend of mine and former coworker was the Technical Architect behind the Vongo player.
The Vongo part is just where you get your content, you can use a lot of different players, your laptop, any of the MS Plays for Sure type video players, etc.
-Josh